The `playercreateinfo_spell` table
This table holds information on what spells newly created characters should start out with. A character in this table is defined by his/her race and class combination.
Structure
Field | Type | Attributes | Key | Null | Default | Extra | Comment |
racemask | int(10) | unsigned | PRI | NO | 0 |
|
|
classmask | int(10) | unsigned | PRI | NO | 0 |
|
|
Spell | mediumint(8) | unsigned | PRI | NO | 0 |
|
|
Note | varchar(255) | signed |
| YES | NULL |
|
|
Description of the fields
racemask
A bitmask corresponding to races that should get the spell. See here. A mask of zero will grant the spell to every race.
classmask
A bitmask corresponding to classes that should get the spell. See here. A mask of zero will grand the spell to every class of the provided race.
Spell
The spell ID. See Spell.dbc
Note
A note explaining what the spell is. This is only for reference purposes and not used by trinity.