The `spell_proc` table
Warning - this table is in development, should not be used yet, use spell_proc_event table instead
table-no-description
Structure
Field | Type | Attributes | Key | Null | Default | Extra | Comment |
mediumint(8) | unsigned | PRI | NO | 0 | Unique |
| |
tinyint(4) | signed |
| NO | 0 |
|
| |
smallint(5) | unsigned |
| NO | 0 |
|
| |
int(10) | unsigned |
| NO | 0 |
|
| |
int(10) | unsigned |
| NO | 0 |
|
| |
int(10) | unsigned |
| NO | 0 |
|
| |
int(10) | unsigned |
| NO | 0 |
|
| |
int(10) | unsigned |
| NO | 0 |
|
| |
int(10) | unsigned |
| NO | 0 |
|
| |
int(10) | unsigned |
| NO | 0 |
|
| |
int(10) | unsigned |
| NO | 0 |
|
| |
float | signed |
| NO | 0 |
|
| |
float | signed |
| NO | 0 |
|
| |
float | signed |
| NO | 0 |
|
| |
float | signed |
| NO | 0 |
|
|
Description of the fields
spellId
The spell ID that is capable to proc on an event.
SchoolMask
This field contains a bitmask that controls on what types of spell damages the proc can be triggered. For example if an aura procs only when the unit it is casted upon is hit by shadow spells (spell 34914). To combine spell schools, just add the bit values.
School ID | Bit | Name |
---|---|---|
0 | 1 | Physical |
1 | 2 | Holy |
2 | 4 | Fire |
3 | 8 | Nature |
4 | 16 | Frost |
5 | 32 | Shadow |
6 | 64 | Arcane |
SpellFamilyName
This field controls what family name spells can proc the triggered spell.
ID | Family Name |
---|---|
0 | Generic |
3 | Mage |
4 | Warrior |
5 | Warlock |
6 | Priest |
7 | Druid |
8 | Rogue |
9 | Hunter |
10 | Paladin |
11 | Shaman |
13 | Potion |
SpellFamilyMask0
This field controls what spells' family flags can proc the triggered spell.
SpellFamilyMask1
field-no-description|5
SpellFamilyMask2
field-no-description|6
typeMask
field-no-description|7
spellTypeMask
Event | Bit | Comment |
PROC_SPELL_TYPE_NONE | 0x00000000 |
|
PROC_SPELL_TYPE_DAMAGE | 0x00000001 | damage type of spell |
PROC_SPELL_TYPE_HEAL | 0x00000002 | heal type of spell |
PROC_SPELL_TYPE_NO_DMG_HEAL | 0x00000004 | other spells |
PROC_SPELL_TYPE_MASK_ALL | 0x00000007 | All masks combined |
spellPhaseMask
Event | Bit | Comment |
PROC_SPELL_PHASE_NONE | 0x00000000 |
|
PROC_SPELL_PHASE_CAST | 0x00000001 |
|
PROC_SPELL_PHASE_HIT | 0x00000002 |
|
PROC_SPELL_PHASE_FINISH | 0x00000004 |
|
PROC_SPELL_PHASE_MASK_ALL | 0x00000007 | All masks combined |
hitMask
Event | Bit | Comment | |||
PROC_HIT_NONE | 0x00000000 | no value - PROC_HIT_NORMAL | PROC_HIT_CRITICAL for TAKEN proc type, PROC_HIT_NORMAL | PROC_HIT_CRITICAL | PROC_HIT_ABSORB for DONE |
PROC_HIT_NORMAL | 0x00000001 | non-critical hits | |||
PROC_HIT_CRITICAL | 0x00000002 |
| |||
PROC_HIT_MISS | 0x00000004 |
| |||
PROC_HIT_FULL_RESIST | 0x00000008 |
| |||
PROC_HIT_DODGE | 0x00000010 |
| |||
PROC_HIT_PARRY | 0x00000020 |
| |||
PROC_HIT_BLOCK | 0x00000040 | partial or full block | |||
PROC_HIT_EVADE | 0x00000080 |
| |||
PROC_HIT_IMMUNE | 0x00000100 |
| |||
PROC_HIT_DEFLECT | 0x00000200 |
| |||
PROC_HIT_ABSORB | 0x00000400 | partial or full absorb | |||
PROC_HIT_REFLECT | 0x00000800 |
| |||
PROC_HIT_INTERRUPT | 0x00001000 | (not used atm) | |||
PROC_HIT_FULL_BLOCK | 0x00002000 |
| |||
PROC_HIT_MASK_ALL | 0x00002FFF | All masks combined |
attributesMask
Event | Bit | Comment |
PROC_ATTR_REQ_EXP_OR_HONOR | 0x0000010 |
|
ratePerMinute
This field controls the times per minute that the spell should proc. If zero, then the value is taken from the DBC entry.
chance
Custom chance for triggering, given in percentage.
cooldown
Define hidden cooldowns on the spell, given in seconds. Also known as the proc's internal cooldown, or ICD.
charges
field-no-description|14