Contains template of all gameobjects
Structure
Field | Type | Attributes | Key | Null | Default | Extra | Comment |
mediumint(8) | unsigned | PRI | NO | 0 |
|
| |
tinyint(3) | unsigned |
| NO | 0 |
|
| |
mediumint(8) | unsigned |
| NO | 0 |
|
| |
varchar(100) | signed |
| NO | " |
|
| |
varchar(100) | signed |
| NO | " |
|
| |
varchar(100) | signed |
| NO | " |
|
| |
varchar(100) | signed |
| NO | " |
|
| |
smallint(5) | unsigned |
| NO | 0 |
|
| |
int(10) | unsigned |
| NO | 0 |
|
| |
float | signed |
| NO | 1 |
|
| |
int(11) | unsigned |
| NO | 0 |
|
| |
int(11) | unsigned |
| NO | 0 |
|
| |
int(11) | unsigned |
| NO | 0 |
|
| |
int(11) | unsigned |
| NO | 0 |
|
| |
int(11) | unsigned |
| NO | 0 |
|
| |
int(11) | unsigned |
| NO | 0 |
|
| |
int(10) | unsigned |
| NO | 0 |
|
| |
int(11) | unsigned |
| NO |
-1 |
|
| |
int(10) | unsigned |
| NO | 0 |
|
| |
int(10) | unsigned |
| NO | 0 |
|
| |
int(10) | unsigned |
| NO | 0 |
|
| |
int(10) | unsigned |
| NO | 0 |
|
| |
int(11) | unsigned |
| NO | -1 |
|
| |
int(10) | unsigned |
| NO | 0 |
|
| |
int(10) | unsigned |
| NO | 0 |
|
| |
int(10) | unsigned |
| NO | 0 |
|
| |
int(10) | unsigned |
| NO | 0 |
|
| |
int(10) | unsigned |
| NO | 0 |
|
| |
int(10) | unsigned |
| NO | 0 |
|
| |
int(10) | unsigned |
| NO | 0 |
|
| |
int(10) | unsigned |
| NO | 0 |
|
| |
int(10) | unsigned |
| NO | 0 |
|
| |
int(10) | unsigned |
| NO | 0 |
|
| |
int(10) | unsigned |
| NO | 0 |
|
| |
int(10) | unsigned |
| NO | 0 |
|
| |
int(10) | unsigned |
| NO | 0 |
|
| |
int(10) | unsigned |
| NO | 0 |
|
| |
int(10) | unsigned |
| NO | 0 |
|
| |
int(10) | unsigned |
| NO | 0 |
|
| |
int(10) | unsigned |
| NO | 0 |
|
| |
char(64) | signed |
| NO | " |
|
| |
varchar(64) | signed |
| NO | " |
|
| |
smallint(5) | signed |
| YES | 1 |
|
|
Description of the fields
entry
Id of the gameobject template. WDB-fields
type
GAMEOBJECT_TYPE_DOOR = 0 GAMEOBJECT_TYPE_BUTTON = 1 GAMEOBJECT_TYPE_QUESTGIVER = 2 GAMEOBJECT_TYPE_CHEST = 3 GAMEOBJECT_TYPE_BINDER = 4 GAMEOBJECT_TYPE_GENERIC = 5 GAMEOBJECT_TYPE_TRAP = 6 GAMEOBJECT_TYPE_CHAIR = 7 GAMEOBJECT_TYPE_SPELL_FOCUS = 8 GAMEOBJECT_TYPE_TEXT = 9 GAMEOBJECT_TYPE_GOOBER = 10 GAMEOBJECT_TYPE_TRANSPORT = 11 GAMEOBJECT_TYPE_AREADAMAGE = 12 GAMEOBJECT_TYPE_CAMERA = 13 GAMEOBJECT_TYPE_MAP_OBJECT = 14 GAMEOBJECT_TYPE_MO_TRANSPORT = 15 GAMEOBJECT_TYPE_DUEL_ARBITER = 16 GAMEOBJECT_TYPE_FISHINGNODE = 17 GAMEOBJECT_TYPE_RITUAL = 18 GAMEOBJECT_TYPE_MAILBOX = 19 GAMEOBJECT_TYPE_AUCTIONHOUSE = 20 GAMEOBJECT_TYPE_GUARDPOST = 21 GAMEOBJECT_TYPE_SPELLCASTER = 22 GAMEOBJECT_TYPE_MEETINGSTONE = 23 GAMEOBJECT_TYPE_FLAGSTAND = 24 GAMEOBJECT_TYPE_FISHINGHOLE = 25 GAMEOBJECT_TYPE_FLAGDROP = 26 GAMEOBJECT_TYPE_MINI_GAME = 27 GAMEOBJECT_TYPE_LOTTERY_KIOSK = 28 GAMEOBJECT_TYPE_CAPTURE_POINT = 29 GAMEOBJECT_TYPE_AURA_GENERATOR = 30 GAMEOBJECT_TYPE_DUNGEON_DIFFICULTY = 31 GAMEOBJECT_TYPE_BARBER_CHAIR = 32 GAMEOBJECT_TYPE_DESTRUCTIBLE_BUILDING = 33 GAMEOBJECT_TYPE_GUILD_BANK = 34 GAMEOBJECT_TYPE_TRAPDOOR = 35
WDB-fields
displayId
Graphic model id sent to the client from GameObjectDisplayInfo.dbc WDB-fields
name
Object's name. WDB-fields
IconName
Works exactly like creature_template IconName.
Working iconnames;
Taxi
Talk
Attack
Directions
Quest
You may experience minor bugs trying to get the Quest (Yellow exclamation mark) working.
However; the rest of the listed icons, works.
WDB-fields
castBarCaption
Shows unique text in the object's casting bar when the object is used. WDB-fields
unk1
field-no-description|7
faction
Object's faction, if any. See FactionTemplate
Sniff-fields
flags
Flag | Name | Comments | |
---|---|---|---|
1 | 0x00000001 | GO_FLAG_IN_USE | Gameobject in use - Disables interaction while being animated |
2 | 0x00000002 | GO_FLAG_LOCKED | Makes the Gameobject Locked. Requires a key, spell, or event to be opened. "Locked" appears in tooltip |
4 | 0x00000004 | GO_FLAG_INTERACT_COND | Untargetable, cannot interact |
8 | 0x00000008 | GO_FLAG_TRANSPORT | Gameobject can transport (boat, elevator, car) |
16 | 0x00000010 | GO_FLAG_NOT_SELECTABLE | Not selectable (Not even in GM-mode) |
32 | 0x00000020 | GO_FLAG_NODESPAWN | Never despawns. Typical for gameobjects with on/off state (doors for example) |
64 | 0x00000040 | GO_FLAG_TRIGGERED | typically, summoned objects. Triggered by spell or other events |
512 | 0x00000200 | GO_FLAG_DAMAGED | Gameobject has been siege damaged |
1024 | 0x00000400 | GO_FLAG_DESTROYED | Gameobject has been destroyed |
Sniff-fields
size
Object's size must be set because graphic models can be resample. WDB-fields
questItem1-6
field-no-description|11
WDB-fields
data0-23
The content of the data fields depends on the gameobject type
Values for these fields come from WDB and are not to be changed.
GAMEOBJECT_TYPE_DOOR = 0
- data0: startOpen (Boolean flag)
- data1: open (LockId from Lock.dbc)
- data2: autoClose (Time in milliseconds)
- data3: noDamageImmune (Boolean flag)
- data4: openTextID (Unknown Text ID)
- data5: closeTextID (Unknown Text ID)
GAMEOBJECT_TYPE_BUTTON = 1
- data0: startOpen (State)
- data1: open (LockId from Lock.dbc)
- data2: autoClose (long unknown flag)
- data3: linkedTrap (gameobject_template.entry (Spawned GO type 6))
- data4: noDamageImmune (Boolean flag)
- data5: large? (Boolean flag)
- data6: openTextID (Unknown Text ID)
- data7: closeTextID (Unknown Text ID)
- data8: losOK (Boolean flag)
GAMEOBJECT_TYPE_QUESTGIVER = 2
- data0: open (LockId from Lock.dbc)
- data1: questList (unknown ID)
- data2: pageMaterial (PageTextMaterial.dbc)
- data3: gossipID (gossip_menu id)
- data4: customAnim (unknown value from 1 to 4)
- data5: noDamageImmune (Boolean flag)
- data6: openTextID (Unknown Text ID)
- data7: losOK (Boolean flag)
- data8: allowMounted (Boolean flag)
- data9: large? (Boolean flag)
GAMEOBJECT_TYPE_CHEST = 3
- data0: open (LockId from Lock.dbc)
- data1: chestLoot (gameobject_loot_template.entry)
WDB-fields
- data2: chestRestockTime (time in seconds)
- data3: consumable (State: Boolean flag)
- data4: minRestock (Min successful loot attempts for Mining, Herbalism etc)
- data5: maxRestock (Max successful loot attempts for Mining, Herbalism etc)
- data6: lootedEvent (unknown ID)
- data7: linkedTrap (gameobject_template.entry (Spawned GO type 6))
- data8: questID (quest_template.id of completed quest)
- data9: level (minimal level required to open this gameobject)
- data10: losOK (Boolean flag)
- data11: leaveLoot (Boolean flag)
- data12: notInCombat (Boolean flag)
- data13: log loot (Boolean flag)
- data14: openTextID (Unknown ID)
- data15: use group loot rules (Boolean flag)
GAMEOBJECT_TYPE_BINDER = 4
Object type not used
GAMEOBJECT_TYPE_GENERIC = 5
- data0: floatingTooltip (Boolean flag)
- data1: highlight (Boolean flag)
- data2: serverOnly? (Always 0)
- data3: large? (Boolean flag)
- data4: floatOnWater (Boolean flag)
- data5: questID (Required active quest_template.id to work)
GAMEOBJECT_TYPE_TRAP = 6
- data0: open (LockId from Lock.dbc)
- data1: level (npc equivalent level for casted spell)
- data2: diameter (so radius * 2)
- data3: spell (Spell Id from Spell.dbc)
- data4: type (0 trap with no despawn after cast. 1 trap despawns after cast. 2 bomb casts on spawn)
- data5: cooldown (time in seconds)
- data6: ? (unknown flag)
- data7: startDelay? (time in seconds)
- data8: serverOnly? (always 0)
- data9: stealthed (Boolean flag)
- data10: large? (Boolean flag)
- data11: stealthAffected (Boolean flag)
- data12: openTextID (Unknown ID)
GAMEOBJECT_TYPE_CHAIR = 7
- data0: chairslots (number of players that can sit down on it)
- data1: chairorientation? (number of usable side?)
GAMEOBJECT_TYPE_SPELL_FOCUS = 8
- data0: spellFocusType (from SpellFocusObject.dbc; value also appears as RequiresSpellFocus in Spell.dbc)
- data1: diameter (so radius*2)
- data2: linkedTrap (gameobject_template.entry (Spawned GO type 6))
- data3: serverOnly? (Always 0)
- data4: questID (Required active quest_template.id to work)
- data5: large? (Boolean flag)
- data6: floatingTooltip (Boolean flag)
GAMEOBJECT_TYPE_TEXT = 9
- data0: pageID (page_text.entry)
- data1: language (from Languages.dbc)
- data2: pageMaterial (PageTextMaterial.dbc)
GAMEOBJECT_TYPE_GOOBER = 10
- data0: open (LockId from Lock.dbc)
- data1: questID (Required active quest_template.id to work)
- data2: eventID (event_script id)
- data3: ? (unknown flag)
- data4: customAnim (unknown)
- data5: consumable (Boolean flag controling if gameobject will despawn or not)
- data6: cooldown (time is seconds)
- data7: pageID (page_text.entry)
- data8: language (from Languages.dbc)
- data9: pageMaterial (PageTextMaterial.dbc)
- data10: spell (Spell Id from Spell.dbc)
- data11: noDamageImmune (Boolean flag)
- data12: linkedTrap (gameobject_template.entry (Spawned GO type 6))
- data13: large? (Boolean flag)
- data14: openTextID (Unknown ID)
- data15: closeTextID (Unknown ID)
- data16: losOK (Boolean flag) (somewhat related to battlegrounds)
- data19: gossipID - casts the spell when used
GAMEOBJECT_TYPE_TRANSPORT = 11
No data used, all are always 0
GAMEOBJECT_TYPE_AREADAMAGE = 12
Object type not used
GAMEOBJECT_TYPE_CAMERA = 13
- data0: open (LockId from Lock.dbc)
- data1: camera (Cinematic entry from CinematicCamera.dbc)
GAMEOBJECT_TYPE_MAPOBJECT = 14
No data used, all are always 0
GAMEOBJECT_TYPE_MOTRANSPORT = 15
- data0: taxiPathID (Id from TaxiPath.dbc)
- data1: moveSpeed
- data2: accelRate
- data5: ?
- data6: ?
- data7: ?
- data8: ?
GAMEOBJECT_TYPE_DUELFLAG = 16
Only one Gameobject with this type (21680) and no data data
GAMEOBJECT_TYPE_FISHINGNODE = 17
Only one Gameobject with this type (35591) and no data data
GAMEOBJECT_TYPE_RITUAL = 18
- data0: casters?
- data1: spell (Spell Id from Spell.dbc)
- data2: animSpell (Spell Id from Spell.dbc)
- data3: ritualPersistent (Boolean flag)
- data4: casterTargetSpell (Spell Id from Spell.dbc)
- data5: casterTargetSpellTargets (Boolean flag)
- data6: castersGrouped (Boolean flag)
GAMEOBJECT_TYPE_MAILBOX = 19
No data used, all are always 0
GAMEOBJECT_TYPE_AUCTIONHOUSE = 20
- data0: actionHouseID (From AuctionHouse.dbc ?)
GAMEOBJECT_TYPE_GUARDPOST = 21
- data0: CreatureID
- data1: unk
GAMEOBJECT_TYPE_SPELLCASTER = 22
- data0: spell (Spell Id from Spell.dbc)
- data1: charges
- data2: partyOnly (Boolean flag, need to be in group to use it)
GAMEOBJECT_TYPE_MEETINGSTONE = 23
- data0: minLevel
- data1: maxLevel
- data2: areaID (From AreaTable.dbc)
GAMEOBJECT_TYPE_FLAGSTAND = 24
- data0: open (LockId from Lock.dbc)
- data1: pickupSpell (Spell Id from Spell.dbc)
- data2: radius (distance)
- data3: returnAura (Spell Id from Spell.dbc)
- data4: returnSpell (Spell Id from Spell.dbc)
- data5: noDamageImmune (Boolean flag)
- data6: ?
- data7: losOK (Boolean flag)
GAMEOBJECT_TYPE_FISHINGHOLE = 25
- data0: radius (distance)
- data1: chestLoot (gameobject_loot_template.entry)
- data2: minRestock
- data3: maxRestock
GAMEOBJECT_TYPE_FLAGDROP = 26
- data0: open (LockId from Lock.dbc)
- data1: eventID (Unknown Event ID)
- data2: pickupSpell (Spell Id from Spell.dbc)
- data3: noDamageImmune (Boolean flag)
GAMEOBJECT_TYPE_MINIGAME = 27
Object type not used. Reused in core for CUSTOM_TELEPORT
- data0: areatrigger_teleport.id
GAMEOBJECT_TYPE_LOTTERYKIOSK = 28
Object type not used
GAMEOBJECT_TYPE_CAPTUREPOINT = 29
- data0: radius (Distance)
- data1: spell (Unknown ID, not a spell id in dbc file, maybe server only side spell)
- data2: worldState1
- data3: worldstate2
- data4: winEventID1 (Unknown Event ID)
- data5: winEventID2 (Unknown Event ID)
- data6: contestedEventID1 (Unknown Event ID)
- data7: contestedEventID2 (Unknown Event ID)
- data8: progressEventID1 (Unknown Event ID)
- data9: progressEventID2 (Unknown Event ID)
- data10: neutralEventID1 (Unknown Event ID)
- data11: neutralEventID2 (Unknown Event ID)
- data12: neutralPercent
- data13: worldstate3
- data14: minSuperiority
- data15: maxSuperiority
- data16: minTime (in seconds)
- data17: maxTime (in seconds)
- data18: large? (Boolean flag)
GAMEOBJECT_TYPE_AURAGENERATOR = 30
- data0: startOpen (Boolean flag)
- data1: radius (Distance)
- data2: auraID1 (Spell Id from Spell.dbc)
- data3: conditionID1 (Unknown ID)
GAMEOBJECT_TYPE_DUNGEONDIFFICULTY = 31
- data0: mapID (From Map.dbc)
- data1: difficulty
Value Comment 0 5 man normal, 10 man normal 1 5 man heroic, 25 normal 2 10 man heroic 3 25 man heroic
GAMEOBJECT_TYPE_BARBER_CHAIR = 32
Used for barbier chairs.
GAMEOBJECT_TYPE_DESTRUCTIBLE_BUILDING = 33
- data0: intactNumHits
- data1: creditProxyCreature
- data2: state1Name
- data3: intactEvent
- data4: damagedDisplayId
- data5: damagedNumHits
- data6: empty3
- data7: empty4
- data8: empty5
- data9: damagedEvent
- data10: destroyedDisplayId
- data11: empty7
- data12: empty8
- data13: empty9
- data14: destroyedEvent
- data15: empty10
- data16: debuildingTimeSecs
- data17: empty11
- data18: destructibleData
- data19: rebuildingEvent
- data20: empty12
- data21: empty13
- data22: damageEvent
- data23: empty14
GAMEOBJECT_TYPE_GUILD_BANK = 34
No data data used, all are always 0
GAMEOBJECT_TYPE_TRAPDOOR = 35
- data0: whenToPause
- data1: startOpen
- data2: autoClose
AIName
This field is overridden by ScriptName field if both are set. Only 'SmartGameObjectAI' can be used.
ScriptName
Name of the script this object uses if needed
WDBVerified