The `playercreateinfo_action` table
This table holds information on what default actions a brand new character should start out with. Each race-class combination can have a different default starting setup.
Structure
Field | Type | Attributes | Key | Null | Default | Extra | Comment |
tinyint(3) | unsigned | PRI | NO | 0 |
|
| |
tinyint(3) | unsigned | PRI | NO | 0 |
|
| |
smallint(5) | unsigned |
| NO | 0 |
|
| |
int(11) | unsigned |
| NO | 0 |
|
| |
smallint(5) | unsigned |
| NO | 0 |
|
|
Description of the fields
race
The character's race.
ChrRaces.dbc
class
The character's class.
ChrClasses.dbc
button
The ID of the button on the action bar where the action icon will be placed.
Special bars are used for stances, auras, pets, stealth, and other similar special modes.
Button IDs | Set (key) |
---|---|
1-11 | 1 (SHIFT + 1) |
12-23 | 2 (SHIFT + 2) |
24-35 | 3 (SHIFT + 3) h1. Right Side Bar |
36-47 | 4 (SHIFT + 4) Right Side Bar 2 |
48-59 | 5 (SHIFT + 5) h1. Bottom Right Bar |
60-71 | 6 (SHIFT + 6) Bottom Left Bar |
72-83 | 1 SpecialA |
84-95 | 1 SpecialB |
96-107 | 1 SpecialC |
108-119 | 1 SpecialD |
action
Depending on the type value, this could be either the spell ID (Spell.dbc), the item ID or macro ID.
type
The type of action:
0 | Spell |
64 | Macro |
128 | Item |