TrinityCore : waypoint_data

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The `waypoint_data` table

This table contains all the path data for creatures that use waypoints.

Field

Type

Attributes

Key

Null

Default

Extra

Comment

id

int(10)

unsigned

 

NO

0

 

Creature GUID

point

mediumint(8)

unsigned

 

NO

0

 

 

position_x

float

signed

 

NO

0

 

 

position_y

float

signed

 

NO

0

 

 

position_z

float

signed

 

NO

0

 

 

orientation

float

signed

 

NO

0

 

 

delay

int(10)

unsigned

 

NO

0

 

 

move_flag

tinyint(1)

signed

 

NO

0

 

 

action

int(11)

signed

 

NO

0

 

 

action_chance

smallint(3)

signed

 

NO

100

 

 

wpguid

int(11)

signed

 

NO

0

 

 

Description of the fields

id

ID of the path

The TDB standard way of assigning an ID is to multiply GUID of the creature by 10.

So for a creature with a GUID of 1234 the path ID would be 12340. Any waypoints submitted to TDB should follow this standard.

However, this is only a suggestion when creating your own waypoints. This ID can be anything you want as long as creature_addon.path_id is set to the ID you pick here for the creature you are creating a waypoint for.

point

ID of point of path

position

X, Y and Z coordinates of destination

orientation

The orientation of the creature. (North = 0.0; South = pi (3.14159))

delay

Time (in ms) between each point

move_flag

0 - walk
1 - run

action

ID of the action in the waypoint_scripts table that is to be performed.

action_chance

Action chance in percents (0-100%)

wpguid

This field is used by the core and is NOT to be set by hand.

This field holds the GUID of the waypoint visual when you enable the visual mode for waypoints.